﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace ScriptaleObject
{

    [CreateAssetMenu(fileName = "MiniPeopleSO", menuName = "ScriptableObjects/MiniPeopleSO")]
    public class MiniPeopleSO : ScriptableObject
    {
        public List<MiniPeople> miniPeopleList;
        
    }
    

    [Serializable]
    public class MiniPeople 
    {
        public Sprite peopleSprite;
        public PType type; //小人类型，如普通，特殊，还有英雄单位等等
        public float impactForce; //速度影响值
    }

    public enum PType
    {
        Normal,Special,Hero
    }
}